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Get Hyperreal

One bundle, eight add-ons, no subscription. Everything below is delivered as a plain addons/ folder you drop into your Godot project — no compiled binaries, no network calls, no license server.

What you get

Add-onWhat it is
TerrainA Terrain3D material built around materials instead of textures, with perceptual colour control and richer per-material properties.
WhitewaterSurface, depth, caustics, subsurface and a full underwater state — in one material.
WispThe billboard card shader: flipbooks, flow, wind, and every fade needed to hide the illusion.
CameraLens optics (aberration, flare, dirt, vignette, grain), layered camera shake, and a camera operator.
Sky & FogDistance fog that matches your actual sky, plus dome, room and half-panorama sky projections.
Eccentric ShadingThe lighting model the whole bundle shares — Godot’s, matched exactly, then extended.
BillboardingCamera-facing geometry with four behaviours for holding up at extreme angles.
Texture ToolsTexture arrays built in the editor, with format, size and mipmap reconciliation.

Also included:

  • Full source. Every shader ships readable and editable. Nothing is obfuscated, and nothing phones home.
  • Free updates for the lifetime of the bundle, from the same itch download page.
  • The demo scenes used for the shots on this site, so you start from a configured terrain and water setup instead of a blank material.

This is a pre-order. Buying now locks the current price and gives you access to every build as it lands.

Requirements

  • Godot 4.7 or newer.
  • Either renderer. The post-processing effects (Lens, Fog) are built to run on Mobile as well as Forward+, which is unusual and deliberate.
  • Terrain3D  1.1 — needed by the Terrain add-on only. Every other add-on is standalone. Terrain3D is free and MIT-licensed; you only need its addons/terrain_3d folder, not its demo project.

Install

Download and unzip

Grab the archive from your itch library. Inside is a single addons/ folder.

Copy into your project

Copy the add-ons you want into your project’s addons/ directory. They are independent apart from two toolkit dependencies: Terrain needs Eccentric Shading and Texture Tools, and Wisp needs Billboarding.

Install Terrain3D (Terrain only)

Drop addons/terrain_3d from the Terrain3D release into the same place and enable it in Project → Project Settings → Plugins.

Reload the project

Godot needs a restart to pick up the new node and resource types.

Licensing

A single purchase covers you or your studio for unlimited commercial projects. You may modify the shaders and ship the compiled result in a game. You may not resell or redistribute the source as an asset pack, on its own or inside another pack.

Where to go next

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