Toolkit
Three small add-ons that the products are built on. They ship in the bundle and are documented because they’re useful on their own — you can include them in shaders that have nothing to do with terrain or water.
Godot’s lighting matched exactly, then extended with subsurface, light wrap and sheen.
Eccentric ShadingCamera-facing geometry, with four ways to keep the illusion from above.
BillboardingTexture arrays built in the editor, with format, size and mipmap reconciliation.
Texture ToolsDependencies
| Product | Depends on |
|---|---|
| Terrain | Eccentric Shading, Texture Tools |
| Wisp | Billboarding |
| Whitewater | — |
| Camera | — |
| Sky & Fog | — |
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