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Camera

Three pieces that turn a Camera3D into a camera: the optics in front of the sensor, the hand holding it, and the operator walking it around.

Lens

Lens folds four optical effects into one post-processing effect — chromatic aberration, lens flare, lens dirt, and vignette with grain — and it runs on the Mobile renderer, which is where most Godot projects that care about performance actually live.

Each effect is an independent toggle. Turning one off costs nothing at all, so you only pay for the look you’re using.

Godot’s own glow and post effects don’t cover any of this on Mobile. Lens is a drop-in on either renderer.

CameraRig

CameraRig applies layered shake to every camera under it, in the editor and at runtime, so you can see the movement while you’re framing rather than guessing at it. Shakes stack, fade in and out, and resolve without snapping — hold a low idle sway, add a hit reaction on top, and let it settle.

CameraMan

CameraMan pilots a rig around the world, on foot or as a drone, with smoothing on both movement and look. The result is a camera you can hand to someone to shoot your scene with, instead of a debug fly-cam you have to apologise for in the trailer.

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