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CameraCameraRig & CameraMan User Manual

CameraRig & CameraMan User Manual

CameraRig

CameraRig applies layered shake to every camera under it, in the editor and at runtime.

How shakes behave

Shakes stack. Each fades in, plays for a set duration or loops until you remove it, then fades out — so you can hold a low idle sway, add a hit reaction on top, and let it resolve without either one snapping. Up to twenty can run at once.

Included motions

Nine camera motions ship with it:

Translation and rotationRotation only
InvestigationGravel bike
Close-upSpaceship
WeddingRough handheld
Walk to the store
Handycam run
Out a car window

Each can be sped up, slowed down and scaled without stepping or stuttering.

Your own shakes

Author a shake in the inspector, save it as a resource, and spawn it from a script in one line. Adding or removing a camera under the rig needs no restart.

CameraMan

CameraMan pilots a CameraRig around the world in two modes:

  • Ground — a gravity-bound first-person operator, with jump.
  • Drone — free-look flight.

Switching modes

Switching between them is one input action, and you choose what returning means: stay wherever the drone ended up, or ease back to where you took off from, at a speed and easing you set.

Smoothing

Movement and look are smoothed independently, per mode, so footage reads as deliberate camera work rather than raw mouse input.

Shake presets

Four shake presets swap automatically as the operator starts, stops and changes mode:

IdleMoving
GroundGround idleGround moving
DroneDrone idleDrone moving

Leave any preset empty and that state simply runs clean.

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