Get Hyperreal
One bundle, no subscription. Everything below is delivered as a plain addons/
folder you drop into your Godot project — no compiled binaries, no network
calls, no license server.
What you get
| Add-on | What it is |
|---|---|
| Terrain | A Terrain3D material built around materials instead of textures, with perceptual colour control and richer per-material properties. |
| Water | Surface, depth, caustics, subsurface and a full underwater state — in one material. |
| Fog | Distance fog that matches your actual sky, on either renderer. |
| Wisps | The billboard card shader: flipbooks, flow, wind, and every fade needed to hide the illusion. |
| Camera | Lens optics (aberration, flare, dirt, vignette, grain), layered camera shake, and a camera operator. |
Also included:
- Full source. Every shader ships readable and editable. Nothing is obfuscated, and nothing phones home.
- Free updates for the lifetime of the bundle, from the same itch download page.
- The demo scenes used for the shots on this site, so you start from a configured terrain and water setup instead of a blank material.
This is a pre-order. Buying now locks the current price and gives you access to every build as it lands.
Requirements
- Godot 4.7 or newer.
- Either renderer. The post-processing effects (
Lens,Fog) are built to run on Mobile as well as Forward+, which is unusual and deliberate. - Terrain3D 1.1 — needed by the
Terrain add-on only. Every other add-on is standalone. Terrain3D is free and
MIT-licensed; you only need its
addons/terrain_3dfolder, not its demo project.
Install
Download and unzip
Grab the archive from your itch library. Inside is a single addons/ folder.
Copy into your project
Copy the add-ons you want into your project’s addons/ directory.
Install Terrain3D (Terrain only)
Drop addons/terrain_3d from the Terrain3D release into the same place and
enable it in Project → Project Settings → Plugins.
Reload the project
Godot needs a restart to pick up the new node and resource types.
Licensing
A single purchase covers you or your studio for unlimited commercial projects. You may modify the shaders and ship the compiled result in a game. You may not resell or redistribute the source as an asset pack, on its own or inside another pack.